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WHAT IS SWORDCERY?

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Swordcery is a rogue-like, melee-based action-RPG whose treacherous, ever-evolving path will challenge players with reactionary combat, vicious enemies, and formidable boss fights. A rain of blades has fallen to Earth in a catastrophic event known as the “World Rending.” Play as Colt, an unwitting hero who must venture forth to collect these swords and learn to wield the powers within each unique blade. What allies await your arrival? What foes snarl at your progress? What extraordinary and mysterious swords wait to be wielded? Discover the answers and unleash the power of Swordcery to vanquish the Celestial evil that seeks to corrupt our world!

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THE WORLD RENDING

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A giant blade has plunged into the Earth bringing a hail of smaller blades along with it. The calamitous sword, stabbed into the mountains, seems to be draining the power of the Earth itself and with each passing day the rain of swords grows heavier and heavier. This event has come to be known as the “World Rending”. As war wages in the heavens, the swords of fallen celestial knights plummet to Earth, seeking new owners. However in human hands, the weaponry responds vile, draining the lifeforce of those who wield it, causing any who dare grasp at the hilts to perish.

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ARMED TO THE SHEATH

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Within each blade lies its own unique abilities.
Discover the power of each weapon (and yourself) as you journey into the heart of danger, picking up swords along the way.

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Use Father Johannes’ hulking pizza slicer to sling giant cutters towards enemies or cast out the mighty Edge of the Universe and rip through the fabric of time, space, and evil!

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Unleash these and other powerful Swordceries to vanquish evil and overcome challenging bosses.

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SWORD CLASSES

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DAGGER

Call them daggers if you want but we all know they are just really tiny swords.

Characteristics: 

  • Short range – Very long range
  • Very quick light attack combo, very short range
  • Heavy attack combo is a throwing dagger combo that has surprisingly long range, however, if you are too far, it will deal less damage
  • Low recovery 
  • Most effective when playing a hit and run style while keeping your enemy at bay

Cons: 

  • Low damage
  • Must space thrown daggers appropriately

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SHORT SWORD

Quick and easy! It’s not about the length of the sword, but how you wield it!

Characteristics: 

  • Short – Moderate range 
  • Quick light attack combo 
  • Multi-hitting heavy attack finisher
  • Low recovery 
  • Easy to hit horizontal slashes

Cons: 

  • None—this sword is sort of the middle ground basic sword

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CURVED SWORD

All the right curves in all the right places.

Characteristics: 

  • Short – Moderate range 
  • Allows Colt to still be able to move while doing both light and heavy attacks
  • Enemies will not flinch or get staggered while taking damage from curved swords
  • Moderate recovery

Cons: 

  • Damage dealt does not interrupt enemies

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LONG SWORD

Making all short sword wielders jealous since the 14th century.

Characteristics: 

  • Moderate range 
  • Moderate speed light attack combo
  • Parry replaces heavy attacka well timed parry can inflict substantial damage as well as negate most enemy attacks
  • Moderate recovery

Cons: 

  • Suffer long recovery on a failed parry attempt or get hit if parry is ill-timed

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DUAL SWORDS

Bring a plus one to the party!

Characteristics: 

  • Moderate range 
  • Lots of damage, multi-hitting attacks
  • Attacks cover multiple sides and have multiple swings
  • More bang for your buck on stamina
  • Heavy attack is a continuous flurry of swipes you may mash out until stamina is completely drained
  • Moderate recovery

Cons: 

  • Traditional block is gone but replaced with a projectile reflect, this cannot block regular attacks
  • If stamina is ever entirely depleted, Colt suffers a massive recovery period leaving you open to attack

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KATANA

Your enemies will fold just like this steel!

Characteristics: 

  • Moderate – Long range
  • Light attack combo has a scooping finisher to pick up enemies and send them flying 
  • Heavy attack is an iaido attack (draw slash) that requires you to charge it, a fully charged heavy attack cannot be blocked
  • Has cancellable flourish animations that play after each attackkilling an enemy and letting a flourish complete will allow the heavy attack draw slash to be used without charging the attack

Cons: 

  • No heavy combo
  • Last attack in light combo leaves you very vulnerable if you miss

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RAPIER

Don’t be on the fence about this one. Just thrust yourself forward!

Characteristics: 

  • Long range
  • Attacks are mostly vertical or thrust-like in nature, more useful for focusing on one enemy
  • Light and Heavy attack combos
  • Does not clink on shields
  • Rapier will include a timing mechanic
  • Well-timed attacks will inflict guardbreak points onto enemies—when enough guardbreak points are racked up on one enemy it will put them into guard broken state giving the player advantage

Cons: 

  • Harder to use against multiple foes
  • Blocking while using this sword class drains more stamina
  • Timing is essential to using this sword class

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TWO-HANDER

Give ‘em the ol’ eins, zwei…hander!

Characteristics: 

  • Long – Very long range
  • First attack of light combo is a leaping attack that is optimal for closing distance
  • Only larger shielded enemies can block this sword class
  • Heavy attack combo is replaced by a running joust that drains stamina in accordance to the distance you travel by holding down the heavy attack button. This can carry enemies along the chosen joust path

Cons: 

  • Slower attacks
  • Takes more stamina to swing

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GREATSWORD

Remember to lift with your legs and not your back!

Characteristics: 

  • Very long range
  • Big sweeping Light and Heavy attacks
  • Lots of knockback
  • Can’t be blocked except by very large enemies
  • Has armored attacks, meaning that if you take a hit while mid-swing, Colt will still finish the attack instead of becoming staggered
  • Each swing of the heavy attack can be charged for more damage

Cons: 

  • Slower attacks
  • Takes a larger amount stamina to do each attack
  • Recovers stamina slower
  • More knockback may not always be ideal

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TITAN SWORD

The bigger the sword, the harder it falls!

Characteristics: 

  • Very long range
  • Deals large, explosive damage
  • More knockback
  • Can’t be blocked by smaller enemies
  • Cleaves through shielded enemies, unless they are really big
  • Has both Light attack combo and Heavy attack combo
  • Final hit of Heavy attack combo has armor
  • Final hit of Heavy attack combo can put enemies into “face-planted” state where they are slammed to the ground (if they survive that long)

Cons

  • Slowest attacks of any sword class
  • Takes a larger amount of stamina to do each attack
  • Recovers stamina slower
  • More knockback may not always be ideal

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GALLERY

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KILLER TUNES

  1. Swordcery Main Theme Adam Bow 2:12
  2. Forest of Giants Adam Bow 3:53

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STAY SHARP

DO YOU DESIRE SECRETS VIA THE MAGIC OF ELECTRONIC MAIL?

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WANNA CHAT?

Follow us for screencaps, dumb puns, and the chance to interact and ask questions about our game.

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Temple Door Games Logo

Founded in 2019, Temple Door Games is a duo indie dev team based in Los Angeles, CA. While working on God of War at Sony Santa Monica Studio, Mike Henriet and Don Thurakichprempri bonded over a mutual love of animation, video games, and burritos. With Temple Door Games, they strive to create fun and challenging gameplay complete with quirky jokes, satisfyingly juicy melee hits, and a few tugs to your heartstrings.

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Main Characters

[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/2″][us_person image=”169″ name=”Mike Henriet” role=”Favorite games: Dark Souls 1 / The Legend of Zelda: Ocarina of Time / Super Smash Bros. Melee / Shadow of the Colossus” email=”mike@templedoorgames.com” twitter=”https://twitter.com/templedoormike” custom_link=”https://instagram.com/michaelhenriet” custom_icon=”fas|camera”]Despite being near the ocean, Mike Henriet is one of the most threateningly pale men to have ever lived in the sunshine state. He arrived on the gaming scene as a heavy-hitter, landing a job animating on God of War after graduating from CSU, Long Beach. When not eating Tito’s Tacos, he’s thinking about Tito’s Tacos. When he’s not doing that, he can be found accruing salt while playing Super Smash Bros. Ultimate online. As a game dev, Mike is inspired by classic video games like The Legend of Zelda: The Wind Waker, Super Mario 64, and the Dark Souls series. He frequently gains the “invigorated” status by listening to Dire Dire Docks on repeat. Feel free to test his knowledge as a self-proclaimed video game music savant. Seriously, give it a go![/us_person][/vc_column_inner][vc_column_inner width=”1/2″][us_person image=”175″ name=”Don Thurakichprempri” role=”Favorite games: Street Fighter IV and V / Dark Souls 1 / Metal Gear Solid 1 and 2 / Enter the Gungeon” email=”don@templedoorgames.com” twitter=”https://twitter.com/templedoordon”]Don Thurakichprempri grew up believing he was destined to be a Hollywood stuntman. After one failed backflip in high school, he decided to become an animator instead. His career began in television working on animated shows like Axe Cop for FOX ADHD. He then went on to become a Cinematic Animator on AAA games including Call of Duty: Black Ops 3 and most recently, God of War. In his spare time, he competes in Street Fighter tournaments and unleashes puns on the general population. A trained animator and graphic designer, as a game dev he is “flying by the seat of his pants, but doing so stylishly.”[/us_person][/vc_column_inner][/vc_row_inner][us_separator size=”small”][vc_column_text]

Composer

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Adam Bow

Favorite games: Dark Souls 3 / Bloodborne / Super Metroid / The Legend of Zelda: A Link To The Past

Hailing from the mythical land of New Zealand, Adam Bow passed up the chance to join the Fellowship of the Ring for a much nobler cause — pursuing the life of a bard. Inspired by the music of Super Metroid, Donkey Kong Country, and The Legend of Zelda: A Link to the Past, Adam puts his skills to use making magical, musical creations. He joins the Swordcery band of misfits as the game’s official composer, crafting tracks that grant a point of inspiration to all those who listen. If you’ve ever wondered why New Zealanders are called Kiwis, make no mistake! Though the internet might have you believe it’s because of some silly bird, it’s actually because Adam’s tunes (like the Kiwi fruit) are sweet as!

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Supporting Characters

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Samantha Chron

Favorite games: Enter the Gungeon / Paper Mario Color Splash / Fable 2 & 3 / Animal Crossing

Samantha Chron is the Brita filter that makes Don and Mike’s words safe for the general population to ingest. Without her editing skills, everyone who has visited this website would be suffering from an insane amount of sanity damage. A professional graphic designer, she uses her impeccable taste to assist the boys with all things design (without her, you’d be looking at a screencap of a notepad document uploaded to GeoCities). A lover of all media, Samantha excels at being a human Shazam and IMDB. She is mediocre at most video games but godlike while flying a plane in Diddy Kong Racing. She can often be found hungering for food from Urban Plates but has never once driven to actually get it.[/vc_column_text][/vc_column_inner][/vc_row_inner][us_separator size=”small”][vc_row_inner][vc_column_inner width=”1/6″][us_image image=”530″ size=”medium” style=”circle”][/vc_column_inner][vc_column_inner width=”5/6″][vc_column_text]

John Collins

Favorite games: Rollercoaster Tycoon / Faster Than Light / The Legend of Zelda: Ocarina of Time / World of Warcraft

John Francis Collins III houses one of the most formidable brains known to man. A powerhouse of programming, he is well-versed in the in’s and out’s of Unity and is fluent in several programming languages. When the code cracks the bois, John cracks the code! Lurking in the night, his mind P O W E R S through problems that Don and Mike need help solving. John makes sure the bois don’t get too lost in their own jungle as an avid fighter of gitFire. When not assisting with Swordcery, his mind is occupied by a vast love for all things sci-fi and Minecraft. Although he is not close in physical proximity, he is always with the team, watching over them like some sort of code Mufasa.[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row]