Devlog #3: The Near Future Hey friends! Don here! Wow… time sure has passed. In fact, a whole five months has blazed by since Mike and I announced the game…
Devlog #2: The Waterfall Shader Hey all, Get ready for some Temple Door Tech™! In June, we showed the world our waterfall shader and the Twitter post popped off. Made…
This post is the first of many that will document our treacherous journey through game dev and the trials that arise as we work hard to pass Swordcery from our hands to yours. For our introductory post, we’d like to share what sparked the idea for our game, what inspires and motivates us, where the game is now, and how it got to where it is.